Developer: MacSoft (product page)
Price: $29.95
Requirements: G3-based Mac, Mac OS 8.6, 64 MB of RAM. I can’t help but be struck by the minimum requirements to play Pong: The Next Level. Born in 1958, the game of Pong is considerably older than I am, and it was first played on a computer both larger and less powerful than any Macintosh ever conceived. Yet here I am, reviewing. The Mac Pro uses Intel's Xeon W processors, ranging from 8 cores to 28 cores. 28 cores is the most ever that Apple has ever made available in a Mac, but there are also several other lower-end options. Explore the world of Mac. Check out MacBook Pro, MacBook Air, iMac, Mac mini, and more. Visit the Apple site to learn, buy, and get support. My name is Aisling im an Irish Beauty Youtuber with a degree in Nutrition. I started up this beauty channel as I have a major interest in make-up, hair and clothes and want to share my passions with my subscribers. I also love to inform people about nutrition and healthy eating. I create fun and affordable makeup looks and would love you all to subscribe to my channel. For Business enquiries. Born in 1958, the game of Pong is considerably older than I am, and it was first played on a computer both larger and less powerful than any Macintosh ever conceived. Yet here I am, reviewing a version requiring a G3 processor, which installs from a CD-ROM with 720 files, resulting in a 264 MB folder on my hard drive.
Requirements: G3-based Mac, Mac OS 8.6, 64 MB of RAM
Trial: none
I can’t help but be struck by the minimum requirements to play Pong: The Next Level. Born in 1958, the game of Pong is considerably older than I am, and it was first played on a computer both larger and less powerful than any Macintosh ever conceived. Yet here I am, reviewing a version requiring a G3 processor, which installs from a CD-ROM with 720 files, resulting in a 264 MB folder on my hard drive. And it still requires the CD ROM in order to play. We’re all familiar with the basic Pong concept, using a moving paddle to hit a ball across the screen to an opponent; what does this version have to offer?
When you double-click on the game’s icon, you are prompted for your name, so your progress can be saved. After that, you’re subject to a seemingly endless barrage of animations celebrating the various companies involved in making the game, which you can’t click through. After about 45 seconds of this, you’re presented with a screen where the options are Select and Options.
From Options, you can change the number of players (Pong can be played against the computer or up to three human opponents, in person or over a really fast Internet connection), and set up controls. The game can use the keyboard, mouse, or a joystick. Unfortunately, keyboard controls are only configurable in a multi-player game: if it’s you against the computer, you’ve no choice but to use the arrow keys, which can be somewhat uncomfortable.
Once you hit Select (and wait out even more animation), you are presented with a menu letting you choose from a few possible scenarios in which to play. There’s only one option if you’re a new player, but as you play, harder versions of games will become available.
Finally, you’ve selected a game. Before you can start, however, you have to wait out yet more animations, panning around the field of play at different angles, and a slow countdown showing 3-2-1-GO. It’s not that the animation is bad: it’s kind of cute, really. It’s that Pong becomes a game that consists largely of waiting. If you fail to win the round, you’re asked whether you’d like to try again. If so, you have to sit through the same old opening animation. It gets old really fast.
The first field of play you hit has an Arctic sort of theme, taking place on a plate of ice floating freely in the sea. It’s not stationary: it slowly twists around as the game continues, which either looks cool or makes you nauseous, depending on how long you play. In the middle of the play field are two penguins walking about: hit one with a ball and the penguin lays another ball in the direction of your opponent. I’ve seen up to four balls on the field at once. If the last ball falls off the screen before either player has won, you wait through more animation as the field of view pans toward your opponent, which does a little dance before the game can continue.
Most of the rounds also have tops that occasionally appear in the center of the play field, referred to in the manual as Power Ups. Hit one with the ball, and it moves towards you. If you catch it, it gives you some sort of help, once you select it. You might get a character standing behind you to help keep the ball in play if you miss, or the ability to slap the ball, or to catch it and release where you like.
Depending on the game you’re playing, there may be a special play off that takes place if you and your opponent are tied at nine-all. In the soccer-themed game, you’re essentially screwed: your opponent takes a shot at a goal, which you’re tending. The paddle you control moves hopelessly slowly. Unless your opponent shoots the ball directly at you, you don’t stand a chance at stopping it. When it’s your turn to shoot, there’s no graphical representation showing in which direction you shoot the ball, though it’s controlled by the arrow keys. When the ball shoots, the computer opponent moves to stop the ball quite easily. If I’m missing something about how to work this scenario, it’s not for lack of consulting the manual.
After several rounds of Pong, you’re faced with a rather un-Pong-like round. No longer is there any computer opponent moving around across from you. You’re on a platform, a ball rolls toward you, and you have to hit it into each of eight boxes. When you move, the platform tilts to that side. Sometimes if your ball fails to fall into a box, you’re given another chance, no harm done. Other times, the game ends and you’re asked to start again. In a lot of cases, the ball looks like it’s going into a box and doesn’t, or it looks like it’s not and it does, so the round becomes largely luck.
Fortunately you’re not stuck with that round; you can go back and select some other game to play, one that’s more Pong-like and based more on skill than chance.
43 years after its initial invention, this version of Pong is loaded with graphics and animations. While it’s easily more pleasant to look at than a handful of ASCII symbols, overall gameplay ends up much slower, because you’re frequently stuck waiting for animations to play out. For an arcade-type game to gain that coveted quality of addictiveness, you have to be able to build up momentum, and the animations in Pong: the Next Level make that absolutely impossible.
Copyright © 2001 Paul Fatula, pfatula@atpm.com. Reviewing in ATPM is open to anyone. If you’re interested, write to us at reviews@atpm.com.
Sweet Home 3D application may run on Windows, Mac OS X 10.4 to macOS 11, Linux and Solaris.
Depending on whether Java is installed on you system or not, you may launch Sweet Home 3D
with Java Web Start or its installer.
Sweet Home 3D installer is available under two versions, both bundled with a private copy of Java:
(version 6.5.2 - 77.1 MB) | (version 6.5.1 - 228 MB) |
Once downloaded, run the installation program and follow the instructions from the installation wizard.
Ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information. |
Sweet Home 3D installer is available under two versions, both bundled with a private copy of Java:
(version 6.5.2 - 77.1 MB) | (version 6.5.3 - 245 MB) |
Once downloaded, run the installation program and follow the instructions from the installation wizard.
Ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. If you encounter some problems at Sweet Home 3D launch, please read the FAQ for additional information. |
Sweet Home 3D installer is available under two versions:
(version 6.5.2 - 75 MB) | (version 6.5.3 - 270 MB) |
For the free version, downloadSweetHome3D-6.5.2-macosx.dmg
for Mac OS X 10.8 to macOS 11, orSweetHome3D-6.5.2-macosx-10.4-10.9.dmg
(19.5 MB) for Mac OS X 10.4 to 10.8. Then double-click on the file you'll have downloaded, and runSweet Home 3D
application found in the opened folder. If the system refuses to launch Sweet Home 3D for security reasons, click on its application icon while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear. To install Sweet Home 3D, drag and drop the application in the folder of your choice.
If you don't want to care about the Java configuration of your system, click on one of the following links to download an all-in-one Sweet Home 3D installer bundled with Java:
Windows installer | - | Mac OS X installer | - | Linux 32-bit installer | - | Linux 64-bit installer |
(77.1 MB) | (75 MB) | (70.9 MB) | (67.6 MB) |
Run the downloaded installation program, and follow the instructions from the installation wizard. |
Under Mac OS X 10.4 to 10.8, download this installer (19.5 MB). |
Uncompress the downloaded file and run SweetHome3D application found in the uncompressed directory, possibly using this tip to launch it with a double click under Ubuntu. To install Sweet Home 3D, move the uncompressed directory in the one of your choice or read this article to create a launcher (see also this subject in the forum). |
Whatever your system is, ensure that the latest version of the drivers of your video card is installed, to get the best performances in Sweet Home 3D. |
If Java version 8 is installed on your system, click on the following link to download and launch Sweet Home 3D version 6.5.2 (19.5 MB):
Launch Sweet Home 3D with Java Web Start | |
Clicking on the previous link will automatically download and launch Sweet Home 3D. | |
If Sweet Home 3D loading doesn't start once you clicked on the previous link, click on the SweetHome3D.jnlp downloaded file while maintaining the ctrl key pressed, and choose Open in the contextual menu that will appear. | |
Choose to open the SweetHome3D.jnlp downloaded file with javaws program that you'll find in the bin directory of the JRE (Java Runtime Environment). |
If, once started, the download of Sweet Home 3D files by Java Web Start is interrupted, please wait, download should continue after a while. |
Depending on your needs, you may also download the following files proposed in the Sweet Home 3D Download section on SourceForge.net:
3D models libraries | Each zipped file of the section SweetHome3D-models contains a double-clickable SH3F file describing additional 3D models created by contributors for the furniture catalog of Sweet Home 3D. Read Libraries of 3D models section for more information. |
Textures libraries | Each zipped file of the section SweetHome3D-textures contains a double-clickable SH3T file describing additional textures created by contributors for the textures catalog of Sweet Home 3D. |
Furniture Library Editor (10.8 MB) | This double-clickable JAR file launches the Furniture Library Editor under Windows, Mac OS X and Linux systems with Java installed. Like the Furniture import wizard, this application lets you quickly create a SH3F file and edit the properties of the 3D models it contains. |
Textures Library Editor (1.1 MB) | This double-clickable JAR file launches the Textures Library Editor under any system with Java installed. Like the Textures import wizard, this application lets you easily create a SH3T file and edit the properties of the texture images it contains. |
Sweet Home 3D JS Viewer (3.2 MB) | This archive contains the files of a HTML5 / WebGL Canvas you can upload on your web site to display the 3D view of a Sweet Home 3D file. Read the README.TXT file included in this archive for instructions about installation process. |
Sweet Home 3D portable (351 MB) | This 7-zip archive contains Sweet Home 3D applications for 32-bit and 64-bit Windows, Mac OS X, 32-bit and 64-bit Linux, bundled with the Java environments required to execute them. Once you uncompressed this archive in a given folder (on a hard disk or a USB key), you can move this folder or the USB key where you copied it to use Sweet Home 3D on another computer, without losing software configuration. |
Sweet Home 3D executable jar (25.5 MB) | This double-clickable JAR file launches Sweet Home 3D under Windows, Mac OS X and Linux systems with Java installed. It's not the preferred option to run Sweet Home 3D because you won't get association with Sweet Home 3D files, and depending on the Java version you use, it could use 96 MB of memory at maximum, which is too small to create middle sized homes. This JAR file is useful for plug-ins developers and advanced users who wants to run Sweet Home 3D with customized Java options (like the -Xmx Java option that lets you choose the maximum memory size used by Java). |
Sweet Home 3D installers | The SweetHome3D section contains the installers of Sweet Home 3D for all the supported operating systems and all the released versions up to the current version 6.5.2. |
Sweet Home 3D source (27.6 MB) | This archive contains the source files used to build Sweet Home 3D. Sources are useful to developers who want to contribute to the development of Sweet Home 3D and its plug-ins. Note that source files may be browsed on-line too with the web-based CVS repository viewer provided by SourceForge.net. |
Sweet Home 3D javadoc (2.5 MB) | This archive contains the developer's javadoc built from the source files of Sweet Home 3D. Javadoc is useful for developers only. Note that the javadoc may be browsed on-line here. |
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