TiKL Touch Talk 워키 토키는 워키 토키로 친구와 즉시 대화 할 수있는 무료 모바일 애플리케이션입니다.TiKL 앱은 매우 간단하고 사용하기 쉽습니다.
With Mac OS X 10.1 due next month, the update is, naturally, in the beta testing stage. Apple executives are probably thrilled and aggravated by the interest in those betas.
The trading of beta copies of Mac OS X version 10.1 is running “fast and furious on the Internet, with Mac enthusiasts willing to put up with five- or six-hour downloads — even over speedy broadband connections — to get the software,” according to a CNET article. And chat rooms are “abuzz” about the release, the article adds.
“OS X users and developers all have the fever: It’s the best thing out there, and we want the newest and the best — for bragging rights and for knowing we’re out in front,” Jeffrey Barbose, a San Francisco software developer and longtime Mac owner, told CNET.
The enthusiasm for “Puma” — the code name for Mac OS X 10.1 — has opened a floodgate of leaked betas, CNET reported.
“I am surprised at the leaks,” Tim Deal, an analyst at Technology Business Research, told CNET. “If at this stage of the game, there are these kinds of leaks, imagine the impact on sales when (the software) is released.”
For better or worse, the pressure on Apple to deliver Mac OS X 10.1 on time and with the goods increases. However, CNET reporter Joe Wilcox wrote that if the betas are any indication, Apple may have licked some of Mac OS X’s biggest shortcomings, particularly slow performance using the file system and Aqua interface.
In the most recently released Mac OS X version, 10.0.4, the operating system can sometimes take five seconds or longer to execute file menu commands, even on the fastest Macs available. The 10.1 beta largely solves that problem, although not completely, Wilcox wrote. Overall handling and opening of programs and documents is also vastly improved, he added.
“Apple clearly has done that extra fine tuning to Mac OS X 10.1,” said Chris LeTocq, a Guernsey Research analyst, told CNET. “It’s the kind of thing you don’t do when you have short deadline for (initial) release the first time around. Then, your concern is stability.”
Of course, Apple hoped that the first major update to Mac OS X would generate high levels of interest. During his July keynote at Macworld New York, Apple CEO Steve Jobs said that performance was much improved, the Aqua interface enhanced, there was more “digital hub” support, more printing support and beefed-up networking abilities.
Regarding performance, he said Mac OS X 10.1 provided faster menus, window resizing, application launch and faster login. He demoed all these things and they certainly appeared much faster.
An enhanced Aqua interface now provides a movable Dock and new system menus that places controls for such features as volume, display, battery life and AirPort on the menu bar. The Finder has also been improved and more personalization features are offered.
iTunes is now bundled in with Mac OS X, and CD burning is now supported in the Finder. The new update also offers DVD playback at last. Apple has also added built-in support for more digital cameras.
When it comes to printing, over 200 PostScript printers are now supported, Jobs said. Mac OS X 10.1 adds LaserWriter features and better plug-and-play for USB printers.
In the area of networking, Mac OS X now supports AFP servers over AppleTalk. The update also offers support for the new WebDAV standard; iDisk now runs atop WebDAV so it never disconnects, Jobs said. There’s also the ability to manager AirPort Base Stations from Mac OS X.
The update will be free but users must pay a US$20 shipping and handling charge for the CD.
I welcome discussion and indeed useful editing.
Unfortunately due to ill health maintenance of the page will be erratic at best, therefore I'd appreciate anyone with the knowledge to do so maintaining it and this discussion page.
I've attempted installation of this on my macbook running leapeard 1.5.3 but can't open any of the project files with xcode (which is installed fine). Any obvious things anyone can think of?I've got it running on my windows machine at the moment, so its nothing drastic. JD 15:33, 13 June 2008 (CEST)
Actually your not the 1st person to have problems with the included xcodeproj files, my user account has been altered, tweaked, mangled and handed down from Mac to Mac so may times I've lost track of the changes I've made so it's perfectly possible I can do things I'm not supposed to be able to (in fact I know for sure I can in other respects). nliwilson 19:01, 13 June 2008 (CEST)
error on compiling 'could not find -lfat'checked out the libraries and confirmed it was missing.I copied it from the PC version to the gc and wii folders and all worked fine, but just thought I'd let you know JD 11:39, 14 June 2008 (CEST)
Hmm.. you're quite correct, it's not in the installer and not one of of Xcode's libraries? If you want to include it you'll need to grab it from another app/project/OS's install of DevkitPPC I guess. I'll spend more time on this over the week and see if there's anything else missing. I'll also install it on a PowerPC Mac and see if building for PowerPC on PowerPC makes any difference, it's not supposed to as Xcode compiles universal binaries by default but best to be thorough. nliwilson 17:20, 14 June 2008 (CEST)
I'm having issues with Xcode and the kernel structure of OS X, due to OS X not having the Bluez Library installed.
This is required for some of the libraries compiled with wiiuse.
All of Apple's bluetooth libraries are proprietary, (but documented) and from what I can see, unless I am overlooking something, compiling and installing the Bluez library, which contains <bluetooth/bluetooth.h> and its related header files, will cause more conflicting problems within OS X than will solve for this issue. The two libraries are not compatible with each other.
I'm not competent enough with Obj-C to understand exactly what is happening there, and I really don't have the time to re-write alot of the libogc source to be able to use these tools. I found these issues when trying to compile Wii programs with the wiimote. It did not appear to have issue with any of the GC pads, since they don't use bluetooth for connectivity. Anyone else notice these issues, or is my system just all screwed?Uxp 00:21, 16 October 2008 (UTC)
which is from this 'main.c' file:
If I was to comment the WPAD_ScanPads() line then the source would compile fine. If I leave it, then I get undefined references to functions from math.h, which should be defined, afaik. Once again, I apologize for being a complete moron last night and not checking this further before crying for help. Uxp 23:05, 16 October 2008 (UTC)
Not an error exactly. I have been able to successfully Build projects and manually wiiload the resulting .dol file to my Wii but I haven't been able to figure out how to automate wiiload with Xcode's Build and Run which remains grayed out. The Makefile I'm using contains the following lines:
I've also tried adding a new custom Executable in Xcode. This results in Build and Run becoming available but wiiload doesn't seem to be receiving any arguments (from the Makefile or from the Arguments tab of the custom Executable's info window). Any ideas how to get this working? Sinman 1:00, 9 January 2009 (UTC)
FYI: I've fixed the broken gcube link but gcube for Mac still sucks badly. You may need to test most projects live but with the introduction of TCP Loader, the Homebrew Channel and Wiiload that's pretty easy these days. nliwilson
Nice walkthrough! With the r15 installer, as long as you're running on Leopard with Xcode 3, you should be able to simplify this quite a bit:
Thanks, this walkthrough's been up for a while so really need's updating, however if I'm going to give it an overhaul I need to go through the process on a 'virgin' machine. I'll let you know the result by the end of the week. nliwilson 12:03, 16 June 2008 (CEST)
Does anybody want me to create a package installer for r17 of this? I don't know DevKit's policy but if it is okay with them I can create one and upload it to WiiBrew. Or if someone would be lending enough, some site with FTP access to some drop-off spot. Pinball wizard 01:27, 8 May 2009 (UTC)
Does anyone have a new guide that applies for the newest version? Pinball wizard 23:33, 22 March 2010 (UTC)
The Xcode projects obviously aren't being maintained. Can't someone just write minimal instructions for cross-compiling a test .c in Xcode? That will be more helpful in the long run, anyway, than 'just add water' prefab setups. LokiClock 15:25, 7 June 2010 (UTC)
As someone who just went through an initial install on OS X, I updated the page to what worked for me, since most of the links were dead or outdated. Hope that helps. --Arclite 11:13, 18 October 2010 (CEST)