When people talk of the best “rhythm games” genre, they’re probably referencing either Rock Band or Guitar Hero. But over the years, we’ve seen a staggering number of great music games that don’t belong to these two franchises. Whether you’re banging on bongos, spinning a fake turntable, or flailing your arms around in virtual reality, the genre has done it all. Many of them are no longer in production — and several require proprietary plastic controllers — but the following 12 titles are among the best rhythm games the industry has ever seen.
Rhythm Game Prototype. A downloadable game for Windows. Test-making a rhythm game. Only controls needed are A, S & D keys for this. More information. Status: Prototype: Platforms: Windows. Log in with itch.io to leave a comment. Sportshorts 339 days ago. Fantastic rhythm game!
In order to prevent this list from being taken over by the Rock Band series, we’ve restricted it to just one game from the franchise. And Rock Band 3 is certainly the best it has to offer. Upping the ante by adding keyboard gameplay alongside the usual drums, vocals, guitar, and bass, Rock Band 3 was a wildly diverse title. Would-be rockers choose from more than 83 songs and play on a variety of difficulties to sate their inner rockstar. Included on the soundtrack are hit songs by famous bands and songwriters, including Avenged Sevenfold, The Cure, Dio, Ozzy Osbourne, Queen, Slipknot, and The Smiths.
As for the best of the Guitar Hero franchise, the second installment is often cited as the finest in its roster. It improved upon the original by bringing massive singles from bands such as AC/DC and Metallica to an already stacked lineup, and the developers worked closely with these artists to get authentic recreations in the game. Guitar Hero 2 also improved the hammer-on and pull-off technique, allowing for a more realistic guitar-strumming experience. On top of that, it was the first time players were introduced to three-note chords, forcing them to learn completely new hand positions — and increasing the difficulty.
Combining two genres as disparate as rhythm and roguelike sounds as if it would be a disaster, but it’s one that works surprisingly well. Players must move and attack to the beat of the music — performing any action off-beat results in a penalty. Despite its difficulty, Crypt of the NecroDancer never feels frustrating. Instead, each failure can be seen as practice, as you learn the rhythm of each song and the movement of your foes. You can even choose to upload your own tunes, but the music by Danny Baranowsky is so good you’d be crazy to miss out on it.
Since the GameCube missed out on the Guitar Hero and Rock Band craze, Nintendo decided to step in and fix the problem. And its answer had a decidedly Nintendo spin. The company took one of the most popular franchises — Donkey Kong — and created a music game spinoff. Donkey Konga saw players smacking a plastic set of bongos to the beat of “All the Small Things,” “Louie Louie,” and “Whip It.” It certainly stood out of the market — and performed well enough to earn a sequel — but the bongo fever died out almost as quickly as it came.
This game is only as good as the music you listen to, as you’ll have to upload your own soundtrack to make the most of AudioSurf. There’s a variety of game modes available in the popular title, but for the most part you’ll be flying through a psychedelic landscape as you try to collect blocks of a certain color. These blocks get stacked up behind your character and can be cashed in for points. You’ll have to plan out where you place these blocks, as large groups of a similar color earn you a massive bonus. It’s a fun take on the rhythm genre and one that successfully implements puzzle game mechanics into the action.
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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X).
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
The Beta build of A Hat in Time was distributed to Kickstarter/slacker backers from March 7, 2015 to September 13th, 2017. Similar to other pre-release builds, the Beta has BETA BUILD: FAR FROM FINISHED printed at the bottom of the screen while in-game.
Several unused cinematics can be found using the console. There are four unused cinematics in Mafia Town (both normal and rain variants), named cine1, cine2, cine3, and cine4. There is also one unused cinematic in Mafia HQ titled rs. The description for this is 'Rhythm Segment' implying there would have been a rhythm game battle against one of the Mafia chefs. The cinematic doesn't do much though, and never ends.
While much more complete than its Alpha counterpart, the Beta Spaceship Hub is still unfinished; all areas that can't be accessed normally through gameplay are very clearly a work in progress.
HERE LIES MY DAD WHO LOVED ME WITH ALL OF HIS HEART AND KNEW I COULD ALWAYS BE A SUCCESS IN ALL THAT I DID
A time piece, called 'beachrace' or 'Balloon Race in Mafia Town', is leftover from the Alpha build.
An icon for an unimplemented Ice Statue badge.
Loading screen art for Timmy, who was originally intended to be the second playable character in co-op and New Game+. Neither mode was available in the Beta, and Timmy's role in the final game was replaced by Bow Kid.
A meter that, going by its name, is meant to tell the player how much cocoa they have. Variants exist of this graphic that show the container ⅔ full, ⅓ full, and empty. Cocoa isn't a commodity that's possible to collect in the Beta, so this meter isn't ever seen, It was meant to be used in the cut chapter Sand 'n Sails.
An unused text graphic, titled Moon_hunt_return.tga.
A leftover from the 2013 prototype, used by a rapping Mafia member in the prototype version of Mafia Town. The rapper, his stage, and his audience were all removed in the Alpha version of Mafia Town onwards, leaving this texture unused.
An inventory icon of a mysterious moon tablet. This is most likely an unused key item as it is nowhere seen in the Beta build.
On the Beta's release, Act 5 of Mafia Town was titled 'The Impossible Race?'. After Gears for Breakfast repeatedly received inquiries asking whether or not the various ways of cheating the race were intentional, the act's title was changed to 'Cheating the Race'.