A downloadable game for Windows, macOS, and Linux
Kyle MacLachlan revisits some of his most iconic characters, including Paul Atreides in Dune, Jeffrey Beaumont in Blue Velvet, Special Agent Dale Cooper in T. Kyle MacLachlan is an American actor, who was born on February 22, 1959 to Kent Alan MacLachlan and Catherine, at Yakima, Washington, U.S. His father was a stockbroker and lawyer and mother was a homemaker and a public relations director for a school district.
A key without a lock. A solution without a mystery.
EPONYMOUS: In Which a Work Is Known by Its Reading
is a short-form narrative about unreliable infrastructures
from Minor Key Games (Eldritch).
EPONYMOUS is a short narrative/exploration game.
It can be finished in roughly nine or ten minutes.
It contains no combat or failure states.
Status | Released |
Platforms | Windows, macOS, Linux |
Release date | Oct 31, 2017 |
Rating | |
Author | J. Kyle Pittman |
Tags | 3D, First-Person, Horror, Metroidvania, Short, Story Rich, Surreal, Voxel, Walking simulator |
Average session | A few minutes |
Languages | English |
Accessibility | Subtitles, Configurable controls |
In order to download this game you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
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Your screenshots do look awesome in levels, graphics and design. Personally I prefer the 'straight surface' ones with approx. 4 walls than too many borders inside those rooms (the ones that don't look like placed minecraft-tiles in that case).
Really curious if there's a secret or anything in the end of this? Got a tuber and found pink text talking about burying things...
Just got this from a free sale. The game is great. It somehow gives you an eerie feel in a place that looks peaceful. There were times that really put me on edge as if something was going to jump at me, and others where it just looks beautiful. Really great work on the atmosphere! The writing is pretty good though I didn't quite get it. But the ending, it did give me chills. I finished it in roughly an hour. The game runs well on my pretty ancient PC, though it does drop in performance when not doing anything (standing around or after staring at the credits). Thank you developer for this pretty good game, and I got it for free.
ROUGHLY 9 OR TEN MINUTES????? HOW???
I got lost for at least 15 minutes lol
This was really weird. I quite like the art, although I got pretty motion sick after a while (which doesn't normally happen to me). I got stuck wandering around for a long time before I found the ending, and I don't really feel like I understood it, so I'm a little bit dissapointed I guess, but I don't regret playing it. I just wish more of the mysteries got paid off. I feel like some aspect of this probably went over my head.
This was... interesting :) I can't say I understood what was going on, but I enjoyed the exploration and the strangeness of it. 45 minutes sounds about right, and quite enjoyable 45 minutes, too.
This was a fun experience. Great background, mood setting music. Great Metroid-style exploration of the area. Interesting behind the scenes stuff with the Guide. Took me a solid 30-45m to complete it.
Kyle,
I'm having trouble with this game on both Mac (Mac OS 10.11 on a Macbook Pro from 2011, AMD Radeon 6750M) and Linux (Ubuntu 16.04 on a somewhat older Dell 6400 with NVidia Quadro NVS 160M). Both machines run Eldritch just fine, but with this game the display comes up garbled. It makes no difference whether I start it in windowed or fullscreen mode. The game is rendered behind(!) the visual garbage (it can be seen through the garbage sometimes, depending on the garbage...), it looks like there is a framebuffer overlayed onto the game which is not initialized or something like this. If I can provide more info, just ask ahead.
Gunnar
Thanks for the report. I've seen a few complaints about this issue on Mac and Linux, and I suspect it is an uninitialized buffer as you said. Unfortunately I'll be away from my dev machines for the next few days, but I'll take a look at this as soon as I'm able.
Small update here: I've been able to repro this on a non-dev machine and can confirm it's related to garbage data in a render target texture. A short-term workaround is to open the console and enter 'set motionblurintensity 0'. I'll continue investigating a proper fix as I'm able.
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Your screenshots do look awesome in levels, graphics and design. Personally I prefer the 'straight surface' ones with approx. 4 walls than too many borders inside those rooms (the ones that don't look like placed minecraft-tiles in that case).
Really curious if there's a secret or anything in the end of this? Got a tuber and found pink text talking about burying things...
Just got this from a free sale. The game is great. It somehow gives you an eerie feel in a place that looks peaceful. There were times that really put me on edge as if something was going to jump at me, and others where it just looks beautiful. Really great work on the atmosphere! The writing is pretty good though I didn't quite get it. But the ending, it did give me chills. I finished it in roughly an hour. The game runs well on my pretty ancient PC, though it does drop in performance when not doing anything (standing around or after staring at the credits). Thank you developer for this pretty good game, and I got it for free.
ROUGHLY 9 OR TEN MINUTES????? HOW???
I got lost for at least 15 minutes lol
This was really weird. I quite like the art, although I got pretty motion sick after a while (which doesn't normally happen to me). I got stuck wandering around for a long time before I found the ending, and I don't really feel like I understood it, so I'm a little bit dissapointed I guess, but I don't regret playing it. I just wish more of the mysteries got paid off. I feel like some aspect of this probably went over my head.
This was... interesting :) I can't say I understood what was going on, but I enjoyed the exploration and the strangeness of it. 45 minutes sounds about right, and quite enjoyable 45 minutes, too.
This was a fun experience. Great background, mood setting music. Great Metroid-style exploration of the area. Interesting behind the scenes stuff with the Guide. Took me a solid 30-45m to complete it.
Kyle,
I'm having trouble with this game on both Mac (Mac OS 10.11 on a Macbook Pro from 2011, AMD Radeon 6750M) and Linux (Ubuntu 16.04 on a somewhat older Dell 6400 with NVidia Quadro NVS 160M). Both machines run Eldritch just fine, but with this game the display comes up garbled. It makes no difference whether I start it in windowed or fullscreen mode. The game is rendered behind(!) the visual garbage (it can be seen through the garbage sometimes, depending on the garbage...), it looks like there is a framebuffer overlayed onto the game which is not initialized or something like this. If I can provide more info, just ask ahead.
Gunnar
Thanks for the report. I've seen a few complaints about this issue on Mac and Linux, and I suspect it is an uninitialized buffer as you said. Unfortunately I'll be away from my dev machines for the next few days, but I'll take a look at this as soon as I'm able.
Small update here: I've been able to repro this on a non-dev machine and can confirm it's related to garbage data in a render target texture. A short-term workaround is to open the console and enter 'set motionblurintensity 0'. I'll continue investigating a proper fix as I'm able.